|Sing along kids, Arabian Niiiights...|
I think that's probably down to the generic look of it. The cover doesn't really offer much to the imagination, and the title feels very bland. It prescribes very closely to the standard FF title scheme of "(location) of (scary word)".
I've managed to dig up a copy of it, and from first glance there's nothing too special about it in terms of rules or skillsets. The only thing that's different is that it includes a box for spells. We don't seem to start off with any spells though, so these are things I suppose we'll pick up as we go along. This copy has been written in, but only in pencil - well done, previous owner. Your lack of pens will ensure that you are permitted to live once I've taken over the universe.
This book starts with you kicking back in the dwarven village of Stonebridge, not far from Darkwood Forest where you've been having a recent adventure in the book 'Forest of Doom' (which I've yet to do a playthrough for - it's on my to-do list). Hopefully whatever I was doing there was more successful than my recent expedition into the tunnels BENEATH the forest! Our old friend, the wizard Yazdromo, barges into the house while I'm downing my third pint of ale, and tells me that the world is doomed.
|Santa has a new gift for you|
this christmas - lung cancer!
Yaztromo leads me back to his tower, bragging all the way about how amazingly well-respected his magic is and generally being a right royal pain. He then tells me that he's going to teach me a few spells, for which I should be honoured. I'm strongly suspecting that Yaz is simply making up this entire quest because he's bored and wants to troll me. Nevertheless he teaches me the spell of understanding any language, creating water, leaping great distances, and making monsters fall asleep.
|A common tavern in Port Blacksand|
I manage to barter my way onboard a boat to Port Blacksand, which even after my recent escapades there is still a hive of scum and villainy. I head to the local bar, where I meet the first mate of a ship that is due to head south, and for a ridiculously expensive sum of money he arranges passage for me. I then, for little more reason than to add to the distinctive colour of Port Blacksand, start a bar fight with a local drunkard.
It turns out that the drunkard was a pirate, so I feel quite pleased with myself while I loot the body. Nobody in the tavern so much as bats an eyelid, which is no surprise at all. I leave his stinking body for the barmaid to clean up and go to my room, where I sleep restlessly and get bitten by a wide variety of bedbugs. In the morning, I head to the ship that I have booked, only to find that it is in fact a pirate vessel. The first mate tells me that one of their crewmen died in a tavern brawl the night before (Gasp!) and that I will now need to take his place by manning the cannons.
|Come to the beautiful Desert of Skulls. Enjoy the sights!|
The pirate ship is destroyed, leaving me to float away on the wreckage. My stamina plummets to a mere 10 as a result of the attack, and as I nom on some provisions, I finally drift ashore. Following a successful luck roll, the book tells me that some of my provisions have been waterlogged in the conflict (may have wanted to tell me that before I started eating them), but I was lucky enough to find a coconut in order to help me regain my stamina. This new land is full of palm trees and sand, so I assume that I am on the right track.
I head south for a while, until I find a collection of shells on the beach and decide instead to head inland, where I am then attacked by giant flying insects. I dispatch them easily enough with only a few scratches as a result, and press on. I find a dead old man laying in the sand, and heartlessly take the gold key that the man's corpse was clutching, for no other reason than that I'm a heartless bastard who robs from the dead. Also, that gold keys are the most valuable thing in any FF books aside from silver swords.
|The Spice Must Flow.....|
No, not really. Just a sandstorm. I'm lucky enough to get through it without too much damage, and even manage to find a brass bell while I'm stumbling around. Ooh, lucky. Even more lucky when I next get to put my create water spell into practice. Now all I need are some friends who can summon fire, water, wind and heart, and we can call upon Allansia's greatest champion, Captain Planet... sorry.
I stumble upon a nomad's tent, and he offers to sell me a whole load of otherwise useless rubbish. Eager to fill my backpack with complete tat, I choose to buy a silver mirror, an onyx egg and a bone flute. Why? Whyever not! Why, an onyx egg has a million uses! If it throw it into the fire, a dragon might hatch out of it, maybe. But probably not. I think I need to be a descendant of House Targayren in order to get that to work... I've not even read 'Game of Thrones', you know. Only seen the tv series. I'm actually reading 'Dracula the Un-Dead' at the moment on my Kindle. It's an interesting book, written by Dacre Stoker, one of Bram Stoker's legitimate heirs, so it's a legitimate and official sequel. It also includes one of my favourite 'vampires' from history, Elizabeth Bathory. I have no idea why I'm talking about this now. Hey, it's my blog, I reserve the right to ramble about things!
|Okay, if you don't think it's so tough, YOU fight it!|
I barely survive this insanely difficult encounter. From my full stamina score, the sandworm knocks me down to only 5. We are pretty much even throughout the battle, as we both have a skill rating of 10, and right until the very end our stamina scores stay pretty much even, but I'm able to scrape through. It looks like this is the player-killer combat encounter of the book, because that was just nasty! Either way, I was able to recover a tooth from it - which surely must have been the biggest tooth in the known universe!
I wolf down three meals over the course of the next three segments, all the while surviving the cold of the desert's night. I then catch sight of a small group of trees, with birds circling overhead. In a wonderful display of good luck, I find a cool refreshing oasis full of lovely delicious water. Which I swallow eagerly.
|Aww, look at the pretty birdy who|
was waiting for me at the oasis....
Not the most of noble deaths, and it's sad to know that the world will now be assailed by the villainy of Malbordus and his dragons.
I think I got fairly far in this book, although that could be an illusion as the book's narrative covered a lot of land. Starting from the forest of doom and heading to Port Blacksand, over the seas and into the desert, it's a long way to travel and really captures the 'long epic quest' feel that a lot of the later FF books capture. I much prefer those books to the dungeon crawl variety, even though the only difference is aesthetics.
It's a shame to have died by that point, because all logic dictated that the oasis should have been a safe haven to rest up after the sandworm attack. I guess that's the lesson in a lot of FF books, not to take things at face value.
Overalll it's a shame I didn't play this book when I was a kid, because it had a lot of things that I'd have rather enjoyed. I'll group this as a 'quite a bit of good fun' category and would encourage people who've dismissed it in the past to give it another shot. Although the title is definitely a real weak point, 'Temple of Terror' simply doesn't evoke the feel of the book at all. There was, for a start, no temple. At least none that I could find.
Maybe 'Desert of Giant Killer Sandworms' would have been better.